Escape is a dungeon crawler style game where the player has to try and escape. This is achieved by collecting all the keys and making it to the exit while avoiding all enemies.
This was the first game where I tried to implement some more advanced game mechanics and algorithms. Enemy patrols follow a set path which they traverse using an implementation of the A* shortest path algorithm. There is also an emeny seeker which will seek out the player by continually working out the shortest path to them. If you're intrested in the algortithm you can check it out here.
I have just started learning Godot and hope I can recreate this game using that engine for imporved performace, graphics and more!